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view post Posted on 20/11/2009, 14:26           Quote

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è Suddivisono in 2 fazioni "Lega" e "impero"


Kanians : Bene, Verità e Ordine
Elfi : Piacere, Belleza e Ideali
Gibberlings : Libertà, Ottimismo e Viaggi


Xadagians : Madrepatria, Subordinazione e Vittoria
Orchi : Preghiera, Rabbia e Forza
Arisen : Conoscenza, Morte e Idealismo

Le Classi sono : Warrior, Paladin, Scout, Healer, Warden, Mage, Summoner, Psionicist

* Build and Control Your Own Astral Battleship: The new dimension of co-operative game play
* Two Warring Factions: The League and the Empire
* Character Progression: Customise your own path with your Talent and Skill trees
* Huge World to Explore: Colossal areas, League and Imperial archipelagos, contested territories and neutral allods in the deep Astral
* Content For All: Solo, Group, Guild and Raid
* Choose from one of 6 different playable Races and 28 distinct Classes
* Diverse gameplay for all types of players: Player versus Player, Player versus Environment, Role Play and of course Ship versus Ship in the Astral
* Deep background story and lore over 10,000 years of in-game history
* Character customisation and advanced personalisation to inspire creativity
* 6 unique pet classes
* Up to 40 levels filled with thousands of quests and hundreds of unique creatures
* Complete Guild system and mechanisms
* Crafting / Enchantment, via the Runes system / Alchemy / Herbalism / Mining / Disassembling / Tailoring / Blacksmithing / Leatherworking
* Group party instances to have fun with your friends
* Raid party instances to enjoy the adventure with your guild
* Groups of up to 6 and Raid parties up to 24 (4 groups of 6 players)
* In game mail to send messages and/or items to friends
* In game auction system for trade between players
* PvP rankings and Reputation via the Combat Glory and Victory point systems
* Customise your ship as if it was your floating home


Edited by Anachim - 24/1/2012, 15:35

Basta Uomini Neri, In Case Bianche

..."What was your is mine, your land, your people, and now, your life"...

Frintezza è l'ultimo principe dell'impero di Elmoreden, figlio di Baium della Tower of Insolence. Sembra che Frintezza abbia il dono dell'immortalità, conseguita tramite un patto con il diavolo. Il suo rifugio stravagante, con un ritratto di se stesso come addobbo centrale, è perfettamente adatto ad uno del suo rango. A Frintezza non piace affrontare direttamente i problemi, quindi preparatevi ad incontrare i suoi sgherri.

Popolo di segaioli dediti al culto della Figa Pelosa. I nani hanno un aspetto inquietante, ed è per questo motivo infatti che vivono segregati sulle montagne innevate.
Reincarnazine warcraftiana dei Nerd, gli gnomi passano il tempo a costruire utili gadget NON funzionanti. Un pò come i cinesi insomma... Per non offendere il senso estetico della community di WOW, la Blizzard, ha pensato di calciorotare questa razza fuori dalla presentazione ufficiale del gioco.

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view post Posted on 8/10/2010, 21:27           Quote

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Volume 2: Rise of Gorluxor
Patch Notes
SPOILER (click to view)
* Incense You can get a free daily incense effect.
o League players should talk to Marianne de Ardeur in Novograd. She is located in the church in the main Square of Novograd.
o Empire players should talk to Elizaveta Rysina, she is located in the basement of the Yasker’s Tower.
o All you have to do is to talk twice to this NPC.

* Bug Fixes Friends list is now fuctional again.
* Adjusted the statistics of the Charm of Inspiring Energy.
* It is now possible to unequip the Vial of Demon Venom and other similar necklaces.
* Players of the enemy faction with raised Player vs Player (PvP) flags will no longer sometimes be invulnerable to attack.
* Runes will no longer disappear when removed from items while the player’s bag is full.
* Players should now be able to open bags of crystal chips received via in game mail.
* Removed error message about rune destruction when an Astral Rune Removal Seal is used.
* It should now be possible to add characters to a friend’s list again.
* It should now be possible to auction items split into two or more stacks.
* It is no longer to stack the effects of Battle Lust.
* Adjusted the way the Shriveled Vampire Heart works: it now has a cooldown lasting 30 seconds and it now heals for 1 health point per each point of damage dealt; healing does not depend on wound complexity.
* Players should now be able to receive items mailed to them via in game mail.

* Quests Quest marks above quest givers no longer disappear when quest log is full.
* Added a message saying that an opened item is empty. For instance, such message will appear when an empty chest is opened while on the quest Knowledge is Power!
* Current amount of Combat Glory is now shown in quest log for combat rank quests.
* Quest rewards are no longer highlighted in red if the character is in combat.
* The levels of quests are now displayed in the quest description when speaking to NPC quest givers.

* Interface An icon showing character archetype is now permanently displayed beside the character name.
* In-game mail interface now displays current page number and total amount of pages.
* Cooldown duration of an item is now displayed on mouse over.
* When a character is attacked, the attacker will be targeted automatically. The distance of targeting is increased up to a 100 metres.

* Patronage and Runes Add a window that allows players to choose on which stat to apply the patronage bonus. This window can be opened by clicking the icon of the character’s patron martyr.
* Mirra is no longer spent when a single stat is chosen repeatedly as the patron bonus.
* Bags of crystal chips and gold dust now open instantly.
* First level runes are no longer character-bound.
* When replacing an embedded rune with another rune, a pop up window will now warn that the embedded run could be damaged or lost.
* First level runes can no longer be sold to vendors.
* The maximum level of a rune has increased from 10 to 13.
* Large rune slots will automatically be expanded. Slots that could hold runes at between levels 1 and 10 can now hold runes between levels 1 and 13.
* Items obtained in the game world no longer contain runes:
o Players can now purchase level 1 runes from merchants in game.
o The Mysterious Family will sell level 1 runes to all League characters.
o Semer Nemar will sell level 1 runes to all Empire characters.
* Level 40+ Patron Martyrs now gain new levels more quickly. Usage of Patron abilities from level 40 and above will grant more Martyr experience.
* Cooldown duration of Patron ability Martyr's Guidance is now 5 minutes.
* Patron ability Martyr's Protection now removes most stun effects.
* Patron ability Martyr's Salvation now restores mana to Summoner minions and Warden pets.
* Characters with the 4th level of Patronage will no longer be able to accept the quest for the 3rd level of patronage.
* Runes are no longer taken from a character when a Patronage quest that requires the runes in abandoned.
* Simplified quests for the 3rd level of Patronage. Now 3 of each item will satisfy the quests, where previously it was 10.

* Allods Boutique Players will now receive an in-game mail if an item from the Allods Boutique expires while it’s placed in the bank.
* A pop up window now appears displaying the rank of a mount.
* The Allods Boutique has received a make-over! Items are grouped into categories and sorted for a more intuitive experience.
* It is now possible to acquire several items at once from the Allods Boutique.
* Marks will now appear for 30 seconds above a character’s head and for 10 minutes above an NPC’s head.
* The Admiral’s Haversack and Enchanted Dragonhide Backpack have been augmented. They now have a total of 108 (54 item and 54 reagent) and 96 (48 item and 48 reagent) slots respectively.
* Large rune slots made by Adamantine Engraving Kits will now hold any rune from level 1-13.
* Added new items:
o Gemstone Chest: This chest contains 5 Astral Gemstones. Astral Gemstones can also be found throughout the Allods and are used in the quest to obtain one additional ruby. Characters level 40 and above should speak to their class trainer to find out more.
o Cooling Liquid: This handy liquid is all the rage among travellers of the Deep Astral. It instantly reduces reactor heat by 500 points.
o Ship Renaming License: This item will allow you to name or rename your Astral ship. It is consumed upon use.
o Master Goblin: Use the Master Goblin to access the bank, Auction House and mailbox while abroad. The Master Goblin also acts as a merchant so you can sell the spoils of your adventures without interrupting them.
o Magic Ink: This ink is required to post messages on the General Announcements and Guild Announcements sections of the Bulletin Board. The Bottles of Ink will appear in your pack, but you can right click on its icon to store the ink in your Currency tab.
* The following items have been removed from the Boutique:
o Steel Chest
o Mithril Chest
o Adamantine Chest

* Social Members of a raid or party can now be added to a friends list by right clicking their class icon and chosing the appropriate option.
* Added a button to the Guild tab of the Social window. Guild mates can be added to a friends list by clicking this button.
* Added a feature in the group/raid window for leaders to check if everyone is ready. All group/raid members are shown a window where they can confirm whether or not they are ready to begin.
* When guild leader attempts to disband the guild, a confirmation window now appears.
* Added a new Bulletin Board interface which can be accessed through the Social (G) interface:
o Messages are divided up into three sections: Looking for Group, General Announcements, and Guild Announcements.
o Looking for Group – Allows players to search for group mates. Messages posted on this board are visible to players +/- 2 levels of the original poster.
o General Announcements – Players can post ads or messages on this board using Bottles of Magic Ink.
o Guild Announcements – Guild leaders and officers can post messages for their guilds on this board using Bottles of Magic Ink.
o All posts made to Announcements sections of the bulletin board will last for 1 week.
* Added an in-game calendar interface.
o The Calendar has four categories: Recommended, Daily, Repeatable and other.
o The Calendar will track daily quests you can complete, recommend quests in your level range and keep track of in game events and special offers.
o For each event, a description, date, time, required level, popularity is shown.
* Emotes:
o Added a new tab to the top left of the chat box where emotes can be accessed as buttons.
o Favourite emotes can now be dragged and dropped into the action bars for instant access.
o Some emote animations have been significantly reworked.
o Voice-overs which help enhance the setting of Allods online have been added to many emote animations.
o Added emoticons, which will appear above a character to help express the player’s mood. Players can select an emoticon by clicking the icon beside the Emotes tab.

* Professions Added a pop-up tutorial for crafting randomizations.
* When the Mysterious Metal Shard is used to reset the results of mining a correct amount of spent currency is displayed.
* Cursed items can no longer be disassembled.

Mounts Mount statistics are now displayed correctly after obtaining ranks 3 and 6 of Piercing Gaze. Added animations for mounting, level-up and dismounting. Experience bar of a mount will now become red when the daily limit of feedings is reached. Characters will no longer dismount when they unpack Sacks of Vittles or feed their mount. Mount food now unpacks instantly. Mount stats for the next level now appear in a pop-up window when mousing over its icon in the stables. It is no longer possible to mount while in animal form. Mount stats in the stables window now appear correctly.


* General Effect of Storm will now fade after logout.
* Fixed a bug where Summoners and Wardens did not receive experience or loot from monsters killed with the assistance of their pets.
* Items with a limited lifetime that were sold to vendors now can be bought back.
* When monsters under control effects such as Tornado leave combat, there effects are cleared immediatly, not when their duration ends.
* Monsters now “see” pets and react to them like they react to characters.
* Rubies granted after level-up can now be received only from class trainer.

* Healer Divine Foresight now lasts 1 hour. only one target can be affected at a time. Does not prevent death from excessive damage.
* Fixed a bug with Divine Foresight. It no longer heals the target more than once.
* Silence effect inflicted by Priest's ability Hold in Contempt can now be dispelled like all other effects of this ability.
* Mana cost of Perpetual Healing is increased.
* Surge of Faith now increases the effectiveness of Perpetual Healing and Cleansing Flame by 5%, 10% or 15% depending on the rank.
* Divine Infusion now increases the critical chance of periodic damage of Cleansing Flame and periodic healing of Perpetual Healing by 33%, 66% or 100% depending on its rank.

* Paladin Talents and rubies have been reset.
* Strike of Justice can now be applied when target is at least 8 meters away from the character. It will also ignore Silence effects like all other weapon skills.
* Pious Brand, racial spell of Elven Paladins, now increases wound complexity by 100%.
* Retribution no longer reduces the movement speed of targets.
* Heavenly Nova no longer heals. Instead, it deals damage to all targets within a 10 meters radius and reduces the movement speed of all targets under the Mark of the Pariah effect.
* The damage of Heavenly Nova is no longer determined by the Paladin’s perception.
* Monk's Reflexes, Zealot's Fury, Ascetic Training, Righteous Fortitude, Disciple's Power now increase their corresponding stats by 3% per rank.
* Wave of Life now increases damage dealt by Retribution, Condemnation and Penance.
* It is no longer possible to remove the effect of Healing touch with abilities that remove movement impairing effects, such as Martyr’s Protection.
* Blessed Light now works correctly with Surge of Light.
* Sword of the Just now reduces the cooldown duration of Strike of Justice by 15%/30% and the cast time of Strike of Justice by 0.5/1 seconds depending on its rank.
* orc Paladins' ability Exhaust Evil will no longer drain the target’s energy.

* Mage Talents and rubies have been reset.
* Icy Grave now removes the effects of Wall of Flame.
* Effects of Wall of Flame, Elemental Shield and Reflections can now be removed by any spell that dispels magic.
* Fixed a bug that caused all skills to become temporarily unavailable after casting Wall of Flame.
* Wall of Flame no longer stops the target but, depending on its rank, reduces its speed by 40%, 60% or 80%.
* Wall of Fire now appears instantly when the appropriate spell is cast. Enemies in range get Intense Fear debuff.
* Effect of Lava Spill will stack even if cast by different characters.

* Summoner Debilitating Plague ability now works differently - it temporarily prevents player from performing any actions and makes them immune to all effects or attacks.
* Evil Genius now increases Intelligence by 3%, 6% or 9%.
* Calculating Mind now increases Perception and Wisdom by 3%, 6% or 9%.
* Panic Monger now not only reduces the cooldown duration of Fear, but also increases its range by 20%, 40% or 60% depending on its rank.
* Blood Aegis now has 6, 8 or 10 charges depending on its rank. Each charge increases Summoner's armour by 8%.
* Corrosive Acid now increases the amount of acid damage dealt to a target.
* Rubies in the Acid Bolt grid have been reset.
* Blood Tap, Darkweaver, Burning Acid rubies have been moved around the grid.
* Silence effect of Lurker lasts 8 seconds. Lurker now attempts to come closer to its target to apply this effect.
* Lurker will no longer receive damage from most area of effect attacks.
* Hellion's ability Crush can no longer be applied to targets immune to mind control. Effect of this ability can be removed by any spells removing disarm effects.
* Burning Acid now works correctly on Fiends.

* Psionicist Talents and rubies have been reset.
* Significantly changed talents, rubies and racial abilities. Updated racial abilities of Xadaganian and Arisen Psionicists.
* Brilliant Aura no longer depends on Wisdom and restores 1% of base mana to all group members every 8 seconds.
* Effect of Brilliant Aura now fades after logout.
* Health pool of Spectral Assassin is reduced by 50%.
* Flag of War no longer rises when you buff your allies with your Mental Twin active.
* Carnivorous Muskirs in Holy Land now interact correctly with Mental Twin.
* Monsters no longer restore their health after killing Mental Twin, but attack Psionicist instead.
* Monsters now react to Mental Twins summoned on the move.
* Fixed a bug with damage dealt by Psionicists when Self-Destruction was used.

* Scout Significantly changed talents, rubies and racial abilities.
* Talents and rubies have been reset.
* Hasty Disguise and its effect now have the same names.
* Added information to the description of Incendiary Arrow that its effect may stack up to 3 times.
* Added information to the description of Caltrops concerning its duration.
* Subterfuge now no longer clears target's aggro towards the character, but instead reduces it by 7%, 14% or 20% depending on its rank.
* Effect cast on Stalker when Shooting Position is used now does not cancel upon moving and reduces movement speed by 70%.

* Warden Maul can now be applied to targets behind the character.
* Scare ‘em, the racial ability of Kanian Druids, can now be dispelled by any ability removing control effects.
* Damage bonus from Patronage now affects pet twins that appear when Call of the Wild is cast.
* Pet health and energy indicators no longer disappear when Call of the Wild is cast.
* Aqua Morte is now considered a control effect.

* Warrior Talents and rubies have been reset.
* Amount of damage absorbed by Stony Resilience is increased to 25%. The chance to absorb is lowered to 50%.
* Intimidation now lasts 8 seconds and does not deal damage to the target.
* Stalwart Defense no longer reduces cooldown duration of Intimidation.
* Agile Maneuvers, Daredevil, Lethal Blows, Rugged Fighter and Rampaging Menace now increase the corresponding stats by 3%, 6% or 9% depending on their ranks.
* Augmented Armour now increases armor by 2%, 4% or 6% depending on its rank.
* Living Armor now increases armor by 5%.
* Unyielding Resolve now decreases the damage taken from ciritical strikes by 10%.
* Cooldown duration of Bulldoze is now 10 seconds.
* When Might over Magic is active, chance to block magical attacks now equals to the chance to block physical attacks.
* Solid Defenses now reduces the chance receive a critical strike by 50%.
* Silence, a debuff from Gut Punch, now lasts 3, 5 or 7 seconds depending on the rank of Gut Punch.
* Each stack of Impenetrable Barrier now increases the chance to block by 10% and decreases incoming damage by 3%.
* Disarm effect of Shattering Strike now lasts 5, 7 or 9 seconds depending on its rank.
* Inciting Shot now has the cast time of 0.5 seconds.
* Fixed a bug where more health was taken than given when Die Hard was activated.
* Battle Frenzy no longer prevents a player from gaining combat advantage. Cooldown duration changed from 90/60 seconds to 120/60 seconds depending on its rank.
* Bash will now always stun the target.
* Ram will now always stun the target. Cooldown duration is changed from 35/30/25 seconds to 40/35/30 seconds depending on its rank. Stun duration is changed from 3/5/7 to 4/5/6 seconds. Chance to stun immobile targets is reduced down to 50%.


* General Scrolls of the Master Artisan obtained as quest rewards are now character-bound.
* Amount of experience for killing guards in ports of both factions has been decreased.
* The cost of converting fatigue into experience is now displayed in Goblin Innkeeper's message boxes.
* No experience will be given for killing guards near graveyards in Asee-Teph, Eljune and Coba Plateau.
* Amount of experience gained for killing a creature now depends on its defensive stats.
* Basalt Studded Bracers no longer reduce Divine Resistance.
* Faction leader levels are increased. Aidenus and Yasker are now level 45 characters.
* Arena combatants can now be targeted by pressing Tab.
* All deposit boxes can now be deleted.
* Milestones used for Historian quests now disappear immediately after use.
* It is now possible to get rid of the obsidian Sacrificial Knife by talking to faction leader, Aidenus or Yasker. Previously the knife was not taken after completing quests The Fatal Key and A well-deserved Reward.
* Randomisation of spawn locations for rare monsters has been improved across all zones.
* Monsters will no longer drop any loot except for quest items when they are 5+ levels lower than the character.
* Monsters are now able to change targets when chasing players.
* Raid members belonging to different groups are no longer considered rivals on the Arena.
* Changed magic resistance stats for most items:
o The type of resistance now depends on the item type and resistance percentage depends on item level and quality.
o The only exception is off-hand items - now they also provide resistance, but to a randomly chosen school, unlike other items.
o Generally, magic resistances are now distributed more evenly, and it will be harder to collect a set of items that provides higher resistance to any particular school of magic.
* Fixed a bug where talent points could be lost if players logged out after completing the start-up instance without spending them.
* Fixed a bug where characters could be lost if players logged out after completing the start-up instance.
* Amulet of True Faith required for World Mystery quests can now be deleted from the bag.

* Novograd An armour vendor for melee classes appeared in Aidenus Tower. Characters can trade with him only if their reputation with League Seekers is Trusted or higher.

* Siveria During The origins of the Undead quest, players are able to use the chest even after the first attempt fails.
* Talon the Forester now has a proper boss icon.
* Yak Bone, which can be looted while on quest Bones for the Guardian, is no longer marked as quest item.
* Barrel of Pickled omul, required for the quest A Rare Pickled Treat can now be stored in stacks of 5.
* Refined Copper Blank will no longer be taken when the quest Copper Expedition is abandoned.
* Mutineers' Documents, dropped by Nestor Kryukov, will no longer drop after the quest Rebels' Plans is completed.
* Characters will now resurrect in Sieged Stronghold if they die in Bone Valley.
* Characters will now resurrect in Gravestein if they die in Frore Foothills.
* Fixed a bug where characters got stuck in ice while travelling through Siveria and other cold-climate locations.

* Darkwater The quest Seeking out the Elves is now available at level 20.
* Savage Wolves that inhabit areas near Astral Bay and in Lupinwood are now level 18-19 creatures.
* Spirits that appear during the ritual in Witch Circle will no longer attack a Mental Twin, even if it was summoned after the ritual began.

* Castle Blight Svetlana Valir will no longer fly towards players in a coffin, but instead will fly around the hall.
* Lord Fetidflesh mobs will use Fatal Blow less frequently.

* Frozen Frontier It is now possible to return to Siveria by June Sphere using the Ancient June Ruins.
* Characters will no longer resurrect in Novograd if they fall in Astral in some places of Frozen Frontier.

* Tenebra Voracious Bat will now only appear when the lantern is lit during Necromancer’s Lantern quest.
* Cooldown duration of all lanterns in this zone is reduced.
* Increased the amount of Strange Soil which yields earth mushrooms for Tasty Mushrooms quest.
* Reward for The Ancient Spider quest is now useful for any class.
* Characters will now resurrect in Summer Manor when they fall in Astral near Western Border.

* Nezebgrad When the quest That's not Trash! is abandoned, needlework is no longer taken.
* Sarbaz Harakhte the portal keeper near Yasker Tower, no longer stands in the ground.
* A myrrh trader was placed in resurrection location near Silverclaw Foothills.

* Lab Thirteen Warden’s Refreshing Potion no longer removes effects of Sand Trap cast by Termites.
* Warden's Refreshing Potion no longer removes effects of Sticky Slime cast by Slugs.
* Termites' Poisonous Saliva no longer influences mana or energy regeneration.
* Will-o'-the-Wisps are now level 20-21 mobs.

* Severny Steppe Soldiers required for The Symbol of the Reds quest are now level 10-11 mobs.

* Dead Sea Characters no longer get stuck in the cage during Captive Freeborn quest.
* Items required for Fancy Feathers quest will now drop for each player.
* Zone name for The Astral Extract quest is now displayed correctly in the log.
* Flag of War of Strina the Fierce which has to be escorted from the mine for the Rescuing the Heiress quest is lowered.
* Setting Up a Portal Network quest is now available at level 15.
* Elite Sunclaw Centipede is now hostile to players.
* Strange Black obelisk can now be reused immediately after the first use.
* A new path was cleared around Laguna Boil, providing easier access to generators for the Reinforcements quest.
* Criminal Scouts are now level 18-19 mobs.

* ZIT Headquarters Fixed the bug that prevented players from using the Astral Spark Catcher.
* It is now impossible to loot corpses when under the effect of Paralyzing poison cast by Dune Scorpions.
* Money reward for completing The Jezebel Harpies quest is increased.
* NPC levels of Tep Worshippers and Tep Servants required for Tep's Servants quest are increased.

* Laguna Boil Soulscorchers summoned by Semer Karpol now disappear if he restores his health.

* Wild Isles Characters no longer resurrect in Nezebgrad after dying by jumping into Astral on Fierce Isle.
* Players no longer spawn in their capital city after dying by falling into the astral while under the effect of speed enhancement buffs.
* Murd the Bloodthirsty, Brod the Roughneck and Purshin the Righteous, who appear during the duel quest, now despawn when the quest is abandoned.

* Holy Land Killing the Imperial Battlemaster will now be counted towards the Imperial Sentinels quest.
* Archeological Cleanser acquired during the Dirty Problem quest will be removed from the bag if the quest is abandoned.
* When Disruptive Banshee is killed for the quest The Tomb of the Dead City, the quest will be considered completed for the player who used the object.
* Esther de Desirae’s dialogue option “Ask for a banner to capture a Site of Power” will now be available only after accepting the “Capturing the Sites of Power” quest.
* Spores required for Turtle Crystals quest are no longer dropped by Giant Muskir.

* Eljune Squirrel Ears required for The Squirrel Threat quest can now be stored in stacks of 10.
* Killing any Imperial Guardsman including those that are sitting is now counted towards the Death to Imperial Soldiers! quest.
* Quests for level 4 Patronage are now available when character reaches level 30.
* Lake Lizards are now counted towards the Lake Monsters quest.
* League Defenders that appear during the Strange Happenings quest are now hostile to players.
* NPCs starting quests to attack or defend the outpost now stand inside tents. Faction-specific NPCs starting quests to attack the outpost will spawn accordingly.
* Players can no longer attack enemies on neutral graveyards.

* Isle of the dead The Isle of the Dead is reworked, it is now more interesting and spacious.
* Increased damage dealt by Genoer the Devourer by 5%.
o Damage dealt by Endless Contempt effect to all adjacent players is increased by 400%.
o Empathetic Contact effect is now cast only when combat starts.
o Fixed the descriptions of Empathetic Contact.
* Genoer the Devourer no longer restores health points during combat.

* Coba Plateau Postal Worker now stands next to the portal in Prospector's Inn.
* Marker for the Problems of the Arisen quest now shows where the quest can be turned in.
* Manganese required for the Purification by Stone quest is now dropped by Iron Elemental as well.
* Effect of Intense Heat will now decrease energy regeneration by 50%, instead of 100%.
* Tainted Eye no longer drains energy.
* Fixed character animations bugs related to anomaly effects.
* Increased levels of equipment given as the reward for completing reputation quests in the zone.

* Coldberg Use of Astral Fangs while on Astral Fishing and Astral Fangs quests now counts towards all group members.
* Use of Astral Fangs while on A Rich Haul quest now counts towards all group members.

* Avilon Quest item Bertille de Pluie's Report cannot be traded anymore.

* Yazes Shard Obsidian Sacrificial Knife is now removed from the bag when the The Demonic Gates quest is turned in.
* Cultist clothing equipped on a character no longer influences the reputation towards demons after visiting the Demonic Gates.
* Arena of Death is revamped:
o Arena area is bigger.
o Arena events take place daily, see the calendar interface for the time each day.
o Players now sign up for the Arena of Death event by speaking to the herald in their faction’s camp.
o When the Arena of Death NPC appears, 24 characters from each faction are chosen at random and teleported into the Arena.
o Arena of Death event lasts for 40 minutes. Uncommon chests spawn every 2 minutes, epic chests spawn every 4 minutes, and legendary chests spawn every 20 minutes.
o Each time a chest is captured and brought to the goal, all characters on that side receive a bonus 200 Glory Points.
* Players no longer appear in the Arena when they die by jumping into the nearby Astral.

* Demonic City Players brave enough to conquer Demon City are now able to challenge a dreadful new enemy – Gorluxor, the mutinous Xadaganian Great Mage. Players will find themselves teleported to an all new area: Gorluxor’s private quarters. There, they will enter into combat with Gorluxor and his many clones. Those who prove themselves worthy will gain priceless treasures and the answers to some of the World’s greatest Mysteries.
* Access to Gorluxor's Tower opens when you defeat the first five bosses. There you can encounter one of the guardians – Kazul the Astral Watcher.
* The effect of Unstable Curse, cast on characters by Ancient Eye, can now be dispelled by any ability that dispels magical effects.
* Allies of Armand de Doucer now join him when he attacks players.
* Reduced health pool of Armand de Doucer.
* Shields on the ground and on characters no longer disappear during the battle against Armand de Doucer.
* When the barrier is removed from Zalmar the Twisted, it no longer respawns after relogging.
* Single Ancient Eyes are now also immune to mind control.

* Gipat The First Trick is now considered failed after logout.
* Wildflowers can now be used only during The League’s Plans quest.
* The League’s Plans quest is now easier to complete for the Empire characters. The reward has been adjusted.
* The creature summoned after completion of the Evolution or Creation? quest now disappears when character dies.
* White Flowers can now only be used for An old Recipe quest.
* Birch Sandles, required for the Popular Goods quest can now be removed from the bag.
* Characters will no longer suffer falling damage when teleported to Gipat.
* It is no longer possible to use the portal stone to Gipat while in combat.
* Flag of War is raised forcibly when you enter the Arena.
* Increased the respawn rate of ogres and boars.
* Added a new daily quest Isle of Intrusion given by the Messenger of Fate.
* Killing the ghostly creatures for the Transparent Request quest now counts only if the player is under the effect of Ghostly Plane.
* Signs of the Chosen One are no longer taken if the Punishment quest is abandoned.
* Orc Hunters will now attack the Spectral ogre.

* June Temple The last boss in the June Temple now drops epic items.


* Astral Exploration: Replaced Mogilny Isle, Umoira Shard, Brightlake Settlement, Zaleskaya, and Lost Colony with five new allods – Zavert Isle,Wolf Isle, Allod of Power, Silent Hills, and the Catacombs.
* Removed Isa Shard.
* Changed the geography of Hikut Shard.
* Other Astral Allods are also reworked significantly to improve the gameplay.
* Mini-bosses have been added to some allods. They can sometimes drop ship devices.
* Some of the older Allods were replaced by completely new ones.
* Allods now appear in game differently:
o A unique set of allods is generated for your ship, regardless of the number of other players in the astral.
o You will only see your allods on the scanner, but in the game world and on the map, all allods are visible.
o It is impossible to land on allods belonging to other ships.
* Some creatures in Astral now damage the ship's hull, not the shields.
* Characters now resurrect in hangar if they die during ship steering tutorial quests.
o Astral travelers Afanasy Nikitov and Fedor Stablemanov found in Academies of faction capitals now give random daily quests leading to an astral allod. Amount of Astral Treasures from destroyed ships drifting in Astral is increased. They now contain more repair materials, thus reducing repair costs.
o Players are no longer prevented from completing the quest Repair Ship: Symbol of Victory after they have completed the Accelerating Repairs: Symbol of Victory quest.
o Time limit of accelerating before jump is now 27 seconds.
o Amount of damage dealt by rapid-fire cannon is decreased.
o Object models (mobs, wormholes) no longer duplicate visually after interhub jumps.
o Changed the algorithm for monsters appearing next to Astral objects, thus decreasing the chance of them attacking players right after departing from the island.
o Astral travellers that defeat the final boss are now guaranteed to get epic items.
o With a few exceptions, astral creatures now have no more than two spells.
o Players can no longer loot Astral Chests in the hanger if they did not participate in obtaining them.
o When a ship carries chests, its maximum speed is reduced by 5%, 10% or 15% depending on the amount of chests.

* Ship Devices The quality of all devices is now indicated visually.
* Ship self-destruction timer is increased from 10 seconds to 1 minute.
* Repair automatically stops when you enter the Astral.
* It is no longer possible to replace ship motor, helm, and turbine.
* Current sector name is now displayed on navigator screen.
* Whenever your ship is spotted by another ship scanner, corresponding information will be displayed on your navigator screen.
* Rebalanced energy consumption of ship devices: shields, goblins and visor no longer add heat to the ship reactor as they require no energy. Special abilities of visors, however, still consume energy.
* Ship engine consumes a relatively small amount of energy on the first speed and second speed, and full energy on the third speed. Thus, ships are able to perform different manoeuvres in combat.
* Boost mode that doubles maximum speed is now available for all engines. Boost mode turns off automatically when ship receives any damage.
* Astral monsters are now easier to hit. Cannons now have crosshair, and artillery automatically aims targets if they are in a shot angle.
* Fixed Visor Scanning functionality. Now it displays monsters in the current hub on the map.
* Links to other hubs are now displayed on Navigator's scanner.
* It is no longer necessary to name a ship immediately when it is built, players can do it later.
* Players now have to choose wisely which shields they install on ships. Higher durability shields have a slower recovery rate, and vice versa.
* Each Astral isle and shipwreck is now guarded by a single Astral creature or guarded Astral chests the amount of repair materials is increased.
* Added wormhole captions on the map indicating the sector where they lead.
* Fixed a bug where characters were unable to resurrect in Sick Bay if they died there.
* The effects of the Ship Master buff, which allows characters to refit their ship, now fade after logout.
* The Engine Worker effect now fades if a player logs out while steering the ship.
* Character speed is now increased if there are goblins on board.
* The amount of Astral emanations allocated to the ship when leaving the hangar has been reduced, the amount needed to use the scanner’s tools had been reduced as well.

Basta Uomini Neri, In Case Bianche

..."What was your is mine, your land, your people, and now, your life"...

Frintezza è l'ultimo principe dell'impero di Elmoreden, figlio di Baium della Tower of Insolence. Sembra che Frintezza abbia il dono dell'immortalità, conseguita tramite un patto con il diavolo. Il suo rifugio stravagante, con un ritratto di se stesso come addobbo centrale, è perfettamente adatto ad uno del suo rango. A Frintezza non piace affrontare direttamente i problemi, quindi preparatevi ad incontrare i suoi sgherri.

Popolo di segaioli dediti al culto della Figa Pelosa. I nani hanno un aspetto inquietante, ed è per questo motivo infatti che vivono segregati sulle montagne innevate.
Reincarnazine warcraftiana dei Nerd, gli gnomi passano il tempo a costruire utili gadget NON funzionanti. Un pò come i cinesi insomma... Per non offendere il senso estetico della community di WOW, la Blizzard, ha pensato di calciorotare questa razza fuori dalla presentazione ufficiale del gioco.

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view post Posted on 14/12/2010, 01:08           Quote

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Da domani verrà messa Up la nuova Patch

Volume 3: The fury of war

SPOILER (click to view)
FREE incense, FREE exp scroll, FREE Phylacteries

Players now have the possibility to gain an incense, experience scrolls and phylacteries through new daily quests via the following quests:

* The quest "Regular Customers":
o This quest provides 2 rewards, a bound Small Cone of Incense and a bound Captain's Letter of Marque (experience scroll).
o League players, this Quest is given by the Mysterious Family in the Gibberling District of Novograd.
o Empire players, this quest is given by Semer Nemar in Yasker Tower.
o You need to talk to several NPCs to complete this daily quest.
* The quest "Special Delivery" and "A New Charter for Novograd" have been removed and replaced by one single quest.
o The new quest reward is 5 bound Phylacteries of passage. At the moment, these phylacteries have a timer expiry. We are currently investigating ways to have this timer longer.
o The new quest is short to complete and only requires talking to one same NPC. Players need to pay 20 silver to complete the quest. It is the same NPC from whom players can obtain the Martyr's Blessing, Marianne de Ardeur or Elizaveta Rysina.
o This quest can be completed daily.

A full guide for those quests can be found here!

Droplets of Death
With every update comes class changes for players. We know that sometime it can upset your secure system, and that's why we will be sending players droplets of death to their in game mailbox. These items offer players unlimited respecs of rubies and talent trees from their class trainer for 48 hours. Meaning that you can try out as many builds as you want! Remember it's 48 hours that they last for. After that the items will dissolve from your bag and you will keep the current build you have. Do not remove them from your bag as you will not be able to regain these items either. We're sure you will be too busy testing builds anyway.


A new Guild Levelling system has been implemented

- Guilds can now gain levels from level 1 up to a maximum of level 100.
- Each new Guild Level provides benefits to all members of the guilds.
- For Guilds created before this patch, guild leaders must purchase (with in-game gold) a War Brotherhood Talisman from their faction’s Guild Master.
- Once the Talisman is purchased, Guild Masters can assign any guild member with the bability to purchase (with in-game gold) a Guild Tabard from their faction’s Guild Master.

* Level 1 Guilds may have 1 Tabard Bearer, but will gain more as they level up.

* Tabard Bearers will receive a bonus to all character stats and additional benefits.

* Tabard Bearers contribute to their guild’s level by completing special daily and repeatable quests, killing bosses in Heroic Instances and raids, and participating in the Arena of Death and Melting Isle events.

- At Guild Level 15, Guild Leaders may acquire (with in-game gold or from the Allods Boutique at a later date) a Heraldic License.

* A Heraldic License grants the ability to place Heraldic Signs on the Guild Tabards.

* Click here to preview the Heraldic Signs available.

- Oleg Shpilev is the Guild Master of Novograd.
- Semer Khendjer is the Guild Master of Nezebgrad


A new mechanic has been added which allows players from opposing factions to battle for control of astral territory!

- Guilds who are level 10 and above are eligible to participate.
- Each round of the event lasts for 1 week.
- Guild leaders/officers use the auction mechanic to bid on the right to attack a particular Allod.
- Once an auction is won, a raid formed from members of the winning guild is allowed to attack that Allod.
- Those who have won the right to attack the Allod, must begin doing so at a prearranged time.
- Those who did not win the right to control an Allod may take an Allod by force, attacking controlled or neutral Allods throughout the week.
- The owners of the Allod must then fight to keep control of waypoints across the Allod, maintaining control of an Allod will take coordination and teamwork.
- Guilds in control of Allods will receive a number of special benefits.


A new, free-for-all Player versus Player area has been added.

- All areas outside of the faction camps is a battleground.
- The allod is populated with Elementals between level 41 and 42.
- Between 15:00 GMT and 2:00 GMT each day, a unique event occurs on this allod.

* Smaller and Greater Treasures will appear throughout the allod on Thawed Patches.
* Greater Treasures are a rare occurrence. All players will be alerted to their presence 5 minutes before they appear.
* Players may open these chests to claim the prizes within, but opening a chest takes a few moments, and incoming damage interrupts the process.

- At 22:00 GMT each day, players will be notified of a secondary event, called Global Warming.

* At this time, treasures begin appearing on all Thawed Patches at once.
* If there are at least 20 characters on the allod, a Greature Treasure is guaranteed to spawn.

- Depending on the size and number of the treasures, Global Warming can last between 1 and 5 minutes.
- To travel to the Melting Isle, speak to the Spirit of Peace in Gipat.


- Continue your quest for truth and the salvation of all those on the shattered remains of Sarnaut. That which you are about to uncover will forever taint your image of the world.
- The Master. The true leader of the cultists and demons. His powers are rumoured to be utterly incomprehensible. It was he who granted immortality to Gorluxor, allowing to rise again and again after each defeat. It was he who resurrected Armando de Doucer and elevated Strina the Fierce to power. The Master is as powerful as Tensess, and his true ability may exceed even that.
- You must overcome countless obstacles and defeat hoards of dangerous enemies to even have the chance to challenge the Master.
- The battle will be unlike any other you have survived. His abilities are unknown, his battle tactics unpredictable. The strategies that brought you success in previous battles will fail you. You must discover new ways to defeat the Master of the demons. The fate of shattered Sarnaut is in your hands. Be brave and true.


Lost Isle was recently discovered deep in the Astral.

- Designed for characters levels 40+.
- Two new bosses to conquer: the Pulsating Magic Elemental and the Pyramid Guardian.
- New daily quests have been added to access this allod

* Speak to Afansy Nikitov of the League
* Speak to Fedor Konshin of the Empire


June Catacombs is a new Player versus Player maze for characters level 40+.

- The instance is an ancient labyrinth where even allies may attack each other, as long as they are not grouped.
- The labyrinth’s walls are constantly changing, though the shape is always three concentric circles.
- Upon entering the Catacombs, the characters are teleported to a random point within the outside circle.
- Players must defeat monsters wandering the halls, defeat other players of the Empire and League, and rejoin their group.
- Those who make it to the second circle will have the chance to challenge two brand new Boss monsters.
- The most persistent will be able to delve into the centre circle, where they may challege the ultimate monster of the Catacombs -- the Giant Golem.
- The June Catacombs can only be entered once a day, between 7:00 and 7:30 pm.
- The Allods Boutique will offer a Ticket to June Catacombs, which will allow players to teleport to the Junes Catacombs from any location. This item is not required to enter the June Catacombs, but it makes it easier.


- Using most items from the Allods Boutique should no longer cause a character to dismount.
- Added a pop-up message to the mouse-over of the mount experience bar which warns that a mount will no longer gain experience after the daily limit of feedings has been reached. Interface.


- The Calendar interface now opens to the Recommended tab by default.
- You can now sort the list of events by time on the Daily tab of the Calendar.
- Changing or adding guild Message of the Day will be posted into a guild chat.
- The Combat Log should now display timestamps.
- Character statistics are now shown on a separate window in the Character Info. This window can be expanded or hid at will.
- Accessories and vanity outfits are now equipped in special slots in the Character Info screen.
- Outfits from the Allods Boutique now change the look of equipped gloves.
- Tapping the ESC key once will now deselect a target. Previously, a double tap was required.
- The Rune Welding interface has been improved.

* It is now possible to weld multiple runes at once, provided there are enough cyrstal chips and gold dust in the bag.
* The new interface will allow up to 1024 level 1 runes to be welded at once.
* If at least one of the runes used in this welding is bound to the character, the resulting rune will also be bound.
* If a bound rune is used for this interface, a pop up window will appear warning the character.

- It is now possible to equip runes and use Parchements of Purification on equipped items or items located in the deposit box.
- If there are multiple windows open, items in the bag can only be used by pressed shift + right-click.
- The current server name will now be displayed in the upper right hand corner of the main menu screen.
- Emote icons are now displayed above characters, even if the Display Titles option is disabled.
- Sound effects have been added when the Bank, Talents, Calendar or Auction interfaces are opened.
- Some abilities of the Majestic Lion and Sinister Lion now have sound effects.
- The Martyr's Protection ability now has sound effects.
- The icon of monsters will no longer appear grey to party members who join the fight after the initial strike.
- Pressing Alt+Shift+Z will now toggle both chat window and quest counter.
- The expiration timers of stacks of items will now calculate correctly after combining.
- An additional Graphics option has been added to the Settings menu that allows players to enable realistic physics on a character’s cape. These changes will be visible after relogging or re-equipping a cape.
- The Guild interface window now shows when a character last logged into the game.



- Enemies are no longer knocked down when attacked by the pets of a Summoner or a Warden.
- Martyr's Salvation now restores health to pets and Psionicist's Mental Twin.
- Fixed a visual glitch where knocked down characters doubled over.


- The duration of Binding Light has been decreased. Depending on the rank, it now lasts for 9, 12, or 15 seconds.
- Talents which increase the chance to critical strike (such as Ascension) will now affect Heavenly Smite and Cleansing Flame correctly.
- When Holy Flame is cast on a target under the Cleansing Flame effect, the damage inflected by the Holy Blast spell is increased.
- Sacred Word now inflicts damage to targets immune to knockdown; its cooldown time is 1 minute.
- The Ascension ability can no longer be used if the caster is silenced.
- Valiant Guardian will now properly increase the damage done to demons by Holy Blast, Cleansing Flame, Heavenly Smite, Verdict, and Holy Rage.
- Devoted Plea no longer puts a character in combat.
- Purification can now be cast even when you are facing away from the target.
- Heavenly Smite knocks down a target every 40, 30 or 20 seconds, depending on the rank.


- Conflagrate and Wall of Flame spells now inflict damage to targets immune to control.
- Mana Shield is now working as intended.


- As some Rubies were moved around, Talent Points and Rubies have been reset.
- Abilities of Hellion and Lurker now consume minion energy.
- Blood Aegisnow works in accordance with its description.
- A bug causing target to generate threat towards Hellion has been fixed.
- The cast time of Imitate Death is now 0.5 seconds. While this effect is active, target's threat towards Summoner gradually reduces.
- When a prepared spell is cast, the Imitate Death effect will be dispelled.
- Art of Reanimation, the racial ability of Xadaganian Summoners, now increases Strength and Intelligence of Hellion by 50% for 30 seconds and reduces ability cooldown duration by 30%.
- Volatile Infection spell now affects all enemies within the 10 yard range of the target. Affected enemies gain Mutated Volatile Infection that explodes in 8 seconds or when the target is healed to full, immediately inflicting damage to the infected enemy and to up to 3 other enemies in a 10 yard range.
- Wandering Fever now has a 15%, 20% or 25% chance to transfer 1 drop of blood from the infected target to Summoner once every 2 seconds for the duration of the effect. When Wandering Fever is expired or dispelled, the target receives damage. Summoner can maintain Wandering Fever only on a single target at a time.
- Immunity granted by Plague of Mending now applies immediately and not upon expiration of the effect. It is now a group-wide effect.
- Duration of Plague of Mending effect is decreased to16 seconds, while duration of the immunity effect it applies is increased up to 80 seconds.
- Burning Acid no longer affects critical strike chance of Volatile Infection.
- Empowered Infections now modifies Volatile Infection effect. Healing and damaging effects of Empowered Infections are now increased by 5%, 10% or 15% depending on the ability rank.
- Virulence no longer affects Wandering Fever.
- Dark Gift now increases Hellion's Stamina by 3%, 6% or 9% and Summoner's Stamina by 5%, 10% or 15%, depending on the ability rank.
- Blood Flow no longer modifies Volatile Infection. Depending on the rank, Blood Flow now grants Vampirism a 33%, 66% or 100% chance to generate an extra drop of blood, and a 3%, 6% or 9% chance that the Wandering Fever effect will generate an extra drop of blood.
- Endless blood no longer generates drops of blood. Instead, it will increase the chance to critical strike with Vampirism, Howl of death, Blood Injection and Reanimation.
- Reanimator now grants a 15%, 30% or 50% chance to restore spent drops of blood when Blood Injection deals a critical effect. It also grants the ability to cast Howl of Death instantly immediately after Vampirism deals a critical effect. Reanimator will also decrease the cast time of all summoning spells by 15%, 30% or 50%.
- Insidious Touch increases effectiveness of all Summoner's healing abilities by 3%, 6% or 9%. It also decreases cooldown of Imitate Death by 15%, 30% or 50%.
- Shadowy Reach now increases the range of Blood Injection and grants Unstable Antidote ability additional 33%, 66% and 100% chance to dispel magic effects.
- Depending on the rank of the ability, Dark Pact now generates 1 drop of blood every 5 seconds when you are out of combat and have less than 3, 5 or 10 drops of blood left.
- The Fiend no longer locks spells when switching targets.


- Tesla Arrow now inflicts damage to the target and to all nearby enemies.
- Tesla Arrows shot at point blank range now add no more than one stack of Depleted Resources per use of the ability.
- The cooldown of Powerful Shot is now 20, 16 or 12 seconds, depending on its rank.
- Damage inflicted by Throat Shot is decreased by 50% and its cooldown duration is now 120, 60 or 30 seconds, depending on its rank.
- All ranged abilities can now be activated in melee combat, but their use applies stacks of Depleted Resources on a Scout.
- Depleted Resources now decreases dodge chance and parry chance by 25% per stack and increases cast time of all abilities by 1 second.
- During combat, arrows no longer fill the quiver automatically; they are added one by one. Arrows still fill the quiver automatically when out of combat.
- Eagle Vision ruby now properly increases damage from ranged attacks only.
- Aimed Shot will now only dispel for the character who switched targets or used Powerful Shot.
- Depending on its rank, Check Shot now stacks 3, 4, or 5 times.
- The Slowdown effect of Maim now lasts for 12 seconds.
- The slowing effect of Feint now applies only when a target is hit. The duration of the effect is increased to 12 seconds.
- The description of Ninjutsu now mentions that it only affects melee attacks.
- The description of Frightful Presence now clarifies that this Ruby only increases movement speed, not attack speed.


- Accelerated Connection now works correctly with Hypnosis.
- Ectoplasmatic Form now absorbs damage inflicted over time.
- The effect of Mind Reading now lasts for 20 seconds.
- Weakened Mind now modifies only spells that inflict damage instantly, but the damage bonus has been increased by 5%, 10%, or 15%, depending on the rank of the ability.
- Dominating Mind now affects abilities inflicting damage over time.
- Telekinesis now slows down targets for 7 seconds.
- Mental Suppression now increases stun duration by 25%, or 50%, depending on the rank of the ability.
- Mind Bender now increases Conviction by 5%, 10%, or 15%.
- Absolute Contact now decreases the mana cost of maintaining Mental Link and Will Suppression.
- The effects of Wall of Blades cast by different Psionicists at a single target will now stack.
- The effects of Absolute Contact spells cast by different Psionicists at a single target no longer dispel each other.
- The duration of stun effect from Telekinetic Pull has been decreased.
- Hypnosis and Astral Blight effects applied on a target by a Psionicist will now refresh when applied by another Psionicist.
- Mental Pulse and Wall of Blades now inflicts Astral damage instead of Physical damage.
- Mental Explosion can now be cast on targets that are knocked down.
- Mind Fire is now considered a magic effect and can be dispelled by appropriate abilities.


- The Warden class has been completely redesigned.
- Talents and Rubies have been reset.
- These changes will help make sure that Wardens are useful in groups while being a strong solo class as well.
- A new, Warden-only potion, a Static Charge combo attack, and new Rubies for fist-weapon Wardens have been added, just to name a few of the changes.
- To read more about the design decisions behind these changes, please visit our Official Forums for more information.


- Several bugs related to the Challenge ability have been fixed.
- Lust for Revenge now properly increases movement speed by 30%.
- Blessed Light ability now affects Surge of Light.
- Exhaust Evil now consumes Energy as intended.
- If multiple Paladins cast Challenge on the same target, Challenge and Searing Justice will refresh.


- Battle Frenzy now removes the Conflagrate effect.
- Fearless now correctly modifies Warden's ability Bee Swarm.
- Some bugs related to the Intimidate ability have been fixed.
- Some bugs related to the Provocation ability have been fixed.
- Die Hard ability now works as intended, dispelling control effects.



- All bags now have a section for Allod Boutique goods.
- Chests that are obtained from steles can now have runes inserted into them.
- The Professional Rune Removal Pick now has 1000 charges.
- A Glimpse at Auctions, given by the Novograd Guide or by the Nezebgrad Guide, is now available at level 4.
- Sandwind Charm, Fleeting Fortune, Darkblot Talisman and Speed of the Sands amulets now work according to their descriptions.
- The cooldown of Greater Mana Potions have been increased to 5 minutes.
- Identical items with an expiration timer of less than 1 minute will now stack by default.
- Normal difficulty instances have been rebalanced.

* Minibosses in Instances are guaranteed to drop one Rare item.

* Final bosses are guaranteed to drop one Epic item.

* A party is no longer allowed to enter a normal difficulty instance if the level difference of its members exceeds +/- 4 levels.

* Damage inflicted by all mobs in non-heroic instances has been decreased.

* A bug which allowed characters from the League to enter XAES has been fixed.

* A bug which allowed characters from the Empire to enter Oreshek Fortress has been fixed.


- Canceling the Visiting the Item Shop quest will no longer consume Vote "For" and Vote "Against" Ballots.


- The stats ofStaff of Punishment awarded for completion of Raising the Victory Banner quest have been changed.


- Respect My Authority effect applied by a Mutinous Warrior can now be removed by the Martyr's Protection ability.
- Slowing effect applied by Eyepopping Family can now be removed by Martyr's Protection ability.
- Oreshek Fortress quests now require level 12. Rewards for these quests have been improved accordingly.
- Freedom at Last! can now be retaken after abandonning the quest.


- Slowing effect applied by League Saboteurs now decreases energy regeneration rate and increases spell cast time.


- The Voodoo Curse effect applied by Tep Darkcasters in the Cursed Temple now drains mana or energy gradually, not instantly.
- Empire characters are no longer able to start the Recycling the Zem quest anymore.
- The damage bonus from the Frostbite effect gained on Nordheim Isle has been decreased.

Frozen Frontier

- Grumbler Family now sells Burning Ale, which protects characters from the cold.


- The Unicorn Slayer quest objective Miroslav Lyutov is now level 20 rather than level 17.

Castle Blight.

- The Crippling Blow of Adrian Valir now paralyzes targets instead of slowing them down.
- The Frost Flow negative effect can now be dispelled by Wardens' Refreshing Potion.
- Ghost of the White Knight is weaker in the heroic version of the instance.
- Mor'Ghuun's health no longer restores to full in combat.


- Each Vampire Stele can be blown up only once during The Breeding Grounds of Darknessquest.


- The Sewers, where Imperial characters find themselves after their tutorial adventure, are now a separate location.

* Characters must complete all the quests there in order to exit.

* Upon entering Nezebgrad, they will no longer be able to return to the sewers.

Dead Sea

- The levels of Izot the Unyielding and Semer Karpol bosses have been increased from 19 to 20.

Lab 13

- Humiliation no longer increases damage inflicted to boss instead of player characters.

Wild Isles

- The First Duel, The Second Duel and The Third Duel quest mechanics changed. Summoned creatures now attack player when they spawn.


- If a character discards The Frilly Supplies quest, crafted items no longer disappear.


- Frosty Sabertooth Squirrels now drop no more than one Hazelnut.

Dragon Ring

- The Threat in the Jungle quest objective Kagot the Mad is now level 38 rather than level 39.
- The On the Warpath quest objective, Graakh'shi the Grim, is now weaker.

Yazes Shard

- Lada Grusova is now a miniboss rather than an elite monster.
- The quest A New Chapel has been rebalanced.

* The level of the final monster is decreased to 39.

* The time between its respawns has been increased.

Arena of Death

- Combat Glory points for opening chests will now be granted to all players of the same faction.
- The Arena of Death events will be held twice a day: at 17:00 GMT and at 21:00 GMT, but characters are allowed to participate only in one event per day.
- Characters are required to have an active Martyr's Blessing and be at least level 42 to enter the Arena.
- The Symbol of Glory, dropped from chests within the Arena, is now an epic quality item.


- Holy Justice is now available in the Central League and Imperial Camps.

* Holy Justice will instantly slay any character level 30+ in Asee-Teph who is under the War Banner effect.

* This item may only be used by characters under level 28.

* This item is sold by Danila Gromov in the Central League Camp.

* This item is sold by Gregory Pravdin in the Central Imperial Camp.

* Only one Holy Justice can be carried at a time.

Tensess Temple

- A bug which allowed Gorluxor's Warriors to attack Nefer Ur has been fixed.
- All bosses in this instance now drop a rare weapon for level 27 players, except for a final boss that drops an epic armor piece for level 27 players.

Holy Lands

- Assaulting a Site of Power now automatically raises the Flag of War.

Demons' City
- Weapons looted from bosses in Demons' City have been made more stylish.
- A bug blocking Armando de Doucer from resurrecting his vampire minions has been fixed.
- Kazul the Astral Watcher’s maximum health is decreased, and his spell damage is increased.
- Maximum health of Gorluxor has been increased slightly.



- The number of Cauldrons on Glitter Isle has been reduced. Cauldrons no longer be used in combat.
- Silent Hills Isle is available again.
- Bug causing invisible monsters to appear on the ship after interhub jumps has been fixed.
- The harpies on Zavert Isle now have less health. The damage dealt by Glacier Elementals has been increased. The amount of mobs on the isle has been decreased.
- The Final Boss; minions on the Catacombs allod no longer knock down players.
- The packs of monsters before the Final Boss on Hikut Shard now deal less damage.
- Domination effect granted to The Soul Devourer when it consumes a soul now works as intended, decreasing all incoming damage by 90%.


- The boarding pad cannot be used to leave or board the ship when the ship crew is in combat.
- Damage dealt by long-ranged cannons and shortened cannons has been modified. Damage inflicted by cannons now depends on the distance.
- Position of shield generators on ships has been changed. Their current positioning is as follows: one at a bow, one at an aft, and two at each board. Shield weight, capacity and regeneration rate values have been decreased by half.
- The strength of all shields has been increased by 100%.
- The range of visibility in the Astral for objects and creatures as been increased to 2,000 meters.
- The Ship Scanner now displays the route traveled by a ship across sectors. This route resets as the ship returns to Hangar.
- During intersector jumps the amount of collected Astral Emanations is cut down to the allowed maximum of 30.
- The damage dealt by astral creatures has been modified. The percentage of damage that penetrates shields has been decreased, provided that the ship has shields.
- A ship carries 8 cannons, 4 in a row at each board. Cannon energy consumption, damage and weight have been decreased by 50%.
- The shooting range and energy consumption of Artillery has been increased.
- The item quality of some canons has been changed.
- The Scan current area Visor command now consumes up to 500 points of energy.
- The cooldown of Burst has been increased to 30 seconds.
- The damage and energy consumption of some cannons have been increased.
- Every treasure chest added to the ship treasury reduces ship speed by 3% instead of 5%.


- The Oblivion Potion is now used instantly.
- Increased amount of reagents for some crafting recipes.

Basta Uomini Neri, In Case Bianche

..."What was your is mine, your land, your people, and now, your life"...

Frintezza è l'ultimo principe dell'impero di Elmoreden, figlio di Baium della Tower of Insolence. Sembra che Frintezza abbia il dono dell'immortalità, conseguita tramite un patto con il diavolo. Il suo rifugio stravagante, con un ritratto di se stesso come addobbo centrale, è perfettamente adatto ad uno del suo rango. A Frintezza non piace affrontare direttamente i problemi, quindi preparatevi ad incontrare i suoi sgherri.

Popolo di segaioli dediti al culto della Figa Pelosa. I nani hanno un aspetto inquietante, ed è per questo motivo infatti che vivono segregati sulle montagne innevate.
Reincarnazine warcraftiana dei Nerd, gli gnomi passano il tempo a costruire utili gadget NON funzionanti. Un pò come i cinesi insomma... Per non offendere il senso estetico della community di WOW, la Blizzard, ha pensato di calciorotare questa razza fuori dalla presentazione ufficiale del gioco.

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view post Posted on 15/12/2010, 19:03           Quote

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Basta Uomini Neri, In Case Bianche

..."What was your is mine, your land, your people, and now, your life"...

Frintezza è l'ultimo principe dell'impero di Elmoreden, figlio di Baium della Tower of Insolence. Sembra che Frintezza abbia il dono dell'immortalità, conseguita tramite un patto con il diavolo. Il suo rifugio stravagante, con un ritratto di se stesso come addobbo centrale, è perfettamente adatto ad uno del suo rango. A Frintezza non piace affrontare direttamente i problemi, quindi preparatevi ad incontrare i suoi sgherri.

Popolo di segaioli dediti al culto della Figa Pelosa. I nani hanno un aspetto inquietante, ed è per questo motivo infatti che vivono segregati sulle montagne innevate.
Reincarnazine warcraftiana dei Nerd, gli gnomi passano il tempo a costruire utili gadget NON funzionanti. Un pò come i cinesi insomma... Per non offendere il senso estetico della community di WOW, la Blizzard, ha pensato di calciorotare questa razza fuori dalla presentazione ufficiale del gioco.

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view post Posted on 22/12/2010, 14:57           Quote

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Aperto il clan anche su allods [ Server ISA] :D
GG a noi

Basta Uomini Neri, In Case Bianche

..."What was your is mine, your land, your people, and now, your life"...

Frintezza è l'ultimo principe dell'impero di Elmoreden, figlio di Baium della Tower of Insolence. Sembra che Frintezza abbia il dono dell'immortalità, conseguita tramite un patto con il diavolo. Il suo rifugio stravagante, con un ritratto di se stesso come addobbo centrale, è perfettamente adatto ad uno del suo rango. A Frintezza non piace affrontare direttamente i problemi, quindi preparatevi ad incontrare i suoi sgherri.

Popolo di segaioli dediti al culto della Figa Pelosa. I nani hanno un aspetto inquietante, ed è per questo motivo infatti che vivono segregati sulle montagne innevate.
Reincarnazine warcraftiana dei Nerd, gli gnomi passano il tempo a costruire utili gadget NON funzionanti. Un pò come i cinesi insomma... Per non offendere il senso estetico della community di WOW, la Blizzard, ha pensato di calciorotare questa razza fuori dalla presentazione ufficiale del gioco.

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view post Posted on 22/12/2010, 17:08           Quote

Non devi preoccuparti, amico.



Dev'essere un'esperienza molto travagliata, in effetti!
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view post Posted on 23/12/2010, 16:22           Quote

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Basta Uomini Neri, In Case Bianche

..."What was your is mine, your land, your people, and now, your life"...

Frintezza è l'ultimo principe dell'impero di Elmoreden, figlio di Baium della Tower of Insolence. Sembra che Frintezza abbia il dono dell'immortalità, conseguita tramite un patto con il diavolo. Il suo rifugio stravagante, con un ritratto di se stesso come addobbo centrale, è perfettamente adatto ad uno del suo rango. A Frintezza non piace affrontare direttamente i problemi, quindi preparatevi ad incontrare i suoi sgherri.

Popolo di segaioli dediti al culto della Figa Pelosa. I nani hanno un aspetto inquietante, ed è per questo motivo infatti che vivono segregati sulle montagne innevate.
Reincarnazine warcraftiana dei Nerd, gli gnomi passano il tempo a costruire utili gadget NON funzionanti. Un pò come i cinesi insomma... Per non offendere il senso estetico della community di WOW, la Blizzard, ha pensato di calciorotare questa razza fuori dalla presentazione ufficiale del gioco.

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view post Posted on 11/5/2011, 14:31           Quote

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Astral Odyssey

SPOILER (click to view)
Sarnautian Soiree!

Rubies and talents have been reset for all characters. We will be sending Droplets of Death to your ingame mail for you to test the new changes for a duration of 48 hours.

It has been a little over a year since Aidenus and Yasker began their recruiting campaigns. A set of copper, silver, gold, and the rarest, platinum coins has been minted to commemorate this event.
There is a chance to loot such coin from any creature inhabiting Sarnaut.
New vendors have arrived to the faction's capitals to trade various items for commemorative coins. They also offer exchange services:
10 copper coins are traded for 1 silver coin.
10 silver coins are traded for 1 gold coin.
10 gold coins are traded for 1 platinum coin.
The League trader is Ivan Godovikov located at the Main Square of Novograd,
The Empire trader is Vladimir Jubilein at the Old Square of Nezebgrad.

Allods Online Patch Note Draconic Relics

A Second set of slots for character's equipment has been added which can be unlocked by each character.
Draconic Relics, special items found only in raid instances can be placed in such slots.
Draconian Relics are much more powerful than normal pieces of equipment, but a character needs to cast a special spell and assume the Draconic Aspect to use them.
In the future, Draconian Relics will receive other special properties to further distinguish them from normal items.
Depending on where a Draconic Relic is equipped, it will confer specific bonuses to the character wearing them.
A helmet, a one-handed weapon, a shield and a special weapon (e.g. a bow or a wand) reduces the cooldown timer of the Draconic Aspect ability by 5 minutes.
A two-handed weapon reduces the cooldown timer of the Draconic Aspect ability by 10 minutes.
A ring, a shirt, pants and an earring enhance duration of Draconic Aspect effect by 6 seconds.
A cloak, a belt, bracers, a necklace and shoes increase movement speed in while the Draconic Aspect is activated by 3%.
Gloves allow a character to cast control and movement impairing effects while they are in Draconic Aspect.
Chest pieces gives a character immunity to control effects of Control cast by other characters who do not have Dragonic Relic gloves equipped.
Shoulderpads allow a player to return to their normal appearance after dying. The character will not be sent to purgatory.
Charms allow a character to use special abilities available only in Draconic Aspect.

Allods Online Patch Note General

Level cap increased to 47.
Isle of Revelation - a new location for level 45+ players has been added into the game.
An all new zone has been discovered: Kirah
New versions of all heroic instances, rebalanced for level 45 characters, have been added.
Gorluxor's Tower raid instance has been rebalanced for level 45 characters.
Equipment stats have been rebalanced due to changes in the hi-end content mechanics.
The first iteration of corrections was made. It was aimed at optimization of the game client, and reduction of the number of logs.
Piercing Gaze will now allow you to inspect another player’s Draconic Relics at the 3rd and 6th ranks.
The 3rd rank will allow you to inspect players of the same faction.
The 6th rank will allow you to inspect players of the opposite faction.
Collectible items from Strongboxes no longer bind to character.
Muted sound or volume level of any component set to 0 affects game client efficiency.
The graphic effects of Searing Light have been changed. When characters are affected by Searing Light, they will be able to see all nearby characters, but the character will be unable to target or select any.

Allods Online Patch Note Astral Confrontation

Expiration timer of rewards received for winning an Astral Confrontation increased up to 2 weeks.
Adamantine ore is added to the objects of Mining on levels 40 - 44.
Astral Confrontation rules have been changed. As the combat starts, the attacking team is given one hour to capture an enemy allod. Capturing the first checkpoint grants an extra 60 minutes. The second and the third checkpoints grant 30 extra minutes each.
Damage given to a Paladin from Holy Barrier no longer breaks turret controls.
A guild is allowed to have no more than 2 active bids at a time.
Successfully teleporting to one phase, blocks players from moving to another phase during the same week.
Bids on the Astral Confrontation auction will not be annulled during restart of game servers.
Characters are now able to control the Turret even after receiving damage from an AoE-spell.
“Teleport to Allod” button will be available only during the battle.
A new window has been added which reflects all necessary information about the capturing of Control Locations.
Realgar given as a victory prize in Astral Confrontation will be sent not just the Guild Leader, but to all participants.
The Great Mage has been made stronger.
During Astral Confrontation in the first or in the second circle of islands a random character in the raid can be affected with special effects of the defenders. Every effect allows the use of 1 of 3 abilities:
Waves of Excarnation - All targets within 40 yards emanate waves which inflict damage equal to 10% of target's health to all creatures within 25 yards.
Wind of Plague - For 60 seconds this ability places fever effect on an enemy; fever inflicts damage equal to 15% of the target's health, every 2 seconds. Fever affects everyone within active range.
Eternal Frost - Places a frost mark on the ground which freezes all enemies within 35 yards, if an enemy approaches it; covers ground with ice which reduces enemies' movement speed by 70%.
Participants of Astral Confrontation compete for a special prize fund. It is calculated on the number or participants and effectiveness of their actions. The prize fund will be distributed among all participants of Astral Confrontation who were still involved in it when the time ran out or when the fourth Point was captured.
Killing a Great Mage with a turret no longer blocks the Summary window from appearing.

Allods Online Patch Note Runes

Rune mechanics have been reworked.
3 offensive runes, and 3 defensive runes, are now permanently attached to the character, rather than to individual pieces of equipment.
A unique Rune Interface will appear when clicking the patron icon.
Runes can be placed or removed from this interface by right-clicking the appropraite space.
Engraving kits, rune removal seals and rune picks are no longer used, and they can be traded for crystal chips at your faction’s capital
1 Astral Removal Seal can be exchanged for 1 crystal chip.
1 Steel Engraving Kit can be exchanged for 7 crystal chips.
1 Mithril Engraving Kit can be exchanged for 14 crystal chips.
1 Adamantine Engraving Kit can be exchanged for 21 crystal chips.
1 Improved Rune Removal Pick can be exchanged for 200 crystal chips.
1 Professional Rune Removal Pick can be exchanged for 286 crystal chips.
Runes embedded into equipment in a character’s bag will be automatically extracted and placed into the bag. Should the bag be full, the runes will instead by mailed to the appropriate character.
Runes embedded into equipped equipment will automatically be transferred to the special rune slots.

Allods Online Patch Note Marriage

All citizens of Sarnaut will now have the opportunity to display their love and devotion for their comrades in arms by entering into matrimony! Two characters can now marry each other in a ceremony at the Church of Light.
Characters can be of any gender!
Characters must belong to the same faction.
To organise the big day, the happy couple should bring their wedding bands and 10 gold coins to:
Valery Comissarina in Nezebgrad
Marianne de Ardeur in Novograd
Married characters gain several abilities through the power of love including:
The ability to resurrect each other.
The ability to cook special meals which will restore mana, health, energy or increasing certain stats.

Allods Online Patch Note Patronage

Martyr's Salvation can now be interrupted by damage.
A halo effect above character's head has been reworked. It now appears for:
45 seconds after casting any of the Martyr's spells.
60 seconds after dealing a killing blow to a player of an enemy faction.
5 minutes after resurrecting or using Incense.
Effects modifying the cast time of spells do not affect Martyr's Salvation.
Martyr's Salvation, when used in battle, increases mana regeneration modified by Wisdom.
The casting of Martyr's Salvation will not be interrupted by rotation of camera with the right-click hold.
Damage and healing bonuses provided by Patronage, as well as Martyr's Salvation ability no longer require the Ma rtyr's Blessing. Other Patronage-related abilities still require Martyr's Blessing that can be obtained by using Incense.
All party members must have an active Martyr's Blessing to use the Astrolabe.
More details have been given about the incense mechanic and its effects on the Patronage system.

Allods Online Patch Note Interface

Added an option which allows you to turn on and off the name of your own character.
Save button has been added to the Guild interface. Clicking it saves the text entered into the About and Message of the Day fields (previously pressing Enter saved the info).
A new button above the chat window allows to select your character's mood and display it to players around.
Auction search query now must be at least 3 characters long.
Added the option to turn off all Russian character voice overs for interface messages.
Composing and sending letters via in-game mail has become easier. Now you can select mail recipient from a drop-down list which shows all your friends.
When you move a pointer over a context action which offers interaction with a playable character or with an object, the target will be highlighted.
A new option has been added which allows you to set the distance at which your party or raid member’s icons turn grey.
Emote icons can now be placed on your action bar.
Message input box has been changed. Now players can choose differing chat channels to decide where to post their message.
Players now can quickly insert an item's name in the text of the message. Press shift + left-click on the item in your bag.
By pressing Backspace you will open the message box where you can input a /whisper. If you press Enter-key you will open the message box where you can type and send the message to the previously selected chat channel.
Minimap is now available in the game by pressing Shift+M. It can be scaled and moved across the screen.
Rename window will no longer remain on the screen after Astral Ship was successfully renamed.
Raid window now has an option to change position in the group for those players who have logged off.
Social window is not available to characters in the starting area.
If there is an attempt to remove effects cast by items from the Item Shop characters will receive a corresponding notification (provided that the effect can be removed)
The character portrait while in combat has been improved.
Event dates in the Calendar are now shown in local time.
Item notifications will appear in the Chat window only if the received item's level is over 45 and it is of a legendary quality or better.
Final Confirmation option is now on by default in the Trade window.
Switching between full-screen mode and windowed mode is now more stable.

Allods Online Patch Note Item Upgrading

Item quality no longer decreases during upgrading. Any attempt of an upgrade now attributes a certain amount of points towards the next improvement. When 100 points are accrued, item quality improves. Upgrading interface is reworked accordingly, it now displays a chance of a successful upgrade.

Allods Online Patch Note Mounts

Opening a “Purse of June Coins” no longer causes character to dismount.
Sound effects for Fiery Wolf have been added.
Stable interface can now be closed by pressing Esc.
Cloak on mounted characters will be hidden.
Now characters can change their mount's color with the help of “skins”.
To change your mount's color you will need special items which can be found in Astral, won in Races, looted from Strongboxes, and a few other various methods.
Each of these items allows characters to use a particular Magic Pattern on mounts in their stable, but characters does no't receive a new mount with it.
Characters are allowed to use skins even after they get rid of their mounts.
For example, if a player already has a Molten Wolf in their stable, but they also earn the Rogue Wolf from the Sarnautian Soiree, the player will have two wolf mounts available to them in the stable. Were the player to release the Rogue Wolf, the player would then have only the Molten Wolf in the stable, but the Rogue Wolf pattern would be unlocked.

Allods Online Patch Note Guilds

Symbols of Glory can now stack up to 50.
Marks of Diligence no longer disappear if you abandon the Pledge of Fevor quest.
Guild interface now displays last online time for all characters.
Execution of crucial actions with the guild (disband, expel, etc) will require confirmation.
Guild interface now displays a guild emblem.

Allods Online Patch Note Classes

All racial abilities have been reworked.
Talents and Rubies have been reset for all classes.
Many of the class abilities have been reworked. All classes now have abilities granting positive effects to other party/raid members. In addition, new abilities and Rubies that represent upgraded versions of existing abilities have been introduced. To unlock them, characters must complete a series of adventures on Kirah.
Warriors, Paladins and Scouts now rely on Expertise instead of Perception when a chance to resist Poison damage is calculated.
Fixed errors in calculation of the amount healed when Wound Complexity is present.
Bonus to mana pool from Seal of Health depends on the currently equipped items but not on the items worn by the character before the spell was cast.
Chance of applying "Knock down" effect and its duration now depend on target's Willpower and Conviction.
Here is a detailed view on news skills and talents related to classes.
Purification now removes Warden's Bee Swarm effect.
Purification now removes Mage's Conflagrate effect.
Purification now removes Summoner's Acid Poison effect.
Execution now inflicts fixed damage but its chance has been increased.
Healers are now allowed to use one-handed and two-handed spears.
Devout Servant Ruby now works correctly. Now it increases chance to enter Fanaticism state when using Verdict.
Holy Shield no longer removes the effect of Empathetic Contact cast by Genoer the Devourer.
Blaze of Faith Ruby effect now stacks for different Priests, but affects only the Priest who cast it.
Spiritual Focus effect is now removed when Heavenly Smite ability is prepared casted.
The first rank of the Holy Blast spell now has 2.5 seconds cast time, but its damage has been increased.
Northern Lights, Burning Desire and Positive Feedback Rubies now restore 5% of character's mana.
Damage inflicted by Electric Pulse is now correctly modified by Elemental Shield and Shocking Grasp effects.
Clarity ability has been removed from the game.
Mages cannot cast Conflagrate, Ice Quake, and Reflections if silenced.
Purge does not restore mana anymore and consumes one point of both Instabilities.
Burning Desire now restores mana when fire-based spells inflict critical damage.
Flash cannot be cast if a Mage is silenced.
Summon Fiend ability receives different ranks.
Aura of Astral Power, a new ability increasing magical damage inflicted by all party members has been added.
Master Summoner and Burning Acid Rubies now correctly increase damage inflicted by Cadaver.
Martyr's Salvation does not renew a pet's health if the character is in battle.
If several Summoners apply Corrosive Acid to the same target their effects act seperatly.
Cadaver and Fiend receive 75% less damage from the majority AoE-spells.
Plaguebringer reduces Wandering Fever mana cost.
One target may be affected by Fear which is cast by several Summoners. Effects effects will be displayed separately from each other.
Damage inflicted by Fiend's Toxic Cloud now depends on the Fiend's rank.
If the caster has mastered the third level of Withering Touch, Putrefy or Decomposition is now cast by Volatile Infection at a 100% chance.
Now Blood Circulation has a chance to restore drops of blood when Debilitating Plague is cast.
Flaming Arrow and Shocking Arrow increase damage inflicted by Fire Arrows and Tesla Arrows by 5%, 10% and 15% depending on the rank.
Tesla Arrow Shot cast on a target in a melee range now applies a Doppelganger Shock effect on a Scout.
Cat's Swiftness now reduces duration of speed impairing effects after use of Sprint.
Every new level of Caltrops increases its effective range up to 8, 10, and 12 yards respectively as well as duration of stun applied to the target. Effect duration is increased by Sharp Spikes.
Weighted Shaft now works in accordance with its description. It increases damage inflicted by Merciless Shot and reduces its energy cost.
Mind Fire and Astral Blight effects can now be removed by Priest's Purification spell.
Psychotic Urges Ruby no longer increases a critical strike chance of Choke ability.
Damage dealt by explosion of Astral Blight has been doubled.
When Psionicist removes aggression from a creature he loses Mental Link with it; the target also loses all active effects cast by him.
Temporal Acceleration decreases cooldown time of Spectral Assassin.
Psionicist in Ectoplasmatic Form now absorbs damage inflicted by Warden's Potion of Punishment.
Mind Fire does not increase cooldown time of Patron's Abilities.
Mind Fire inflicts no damage and has cooldown time of 1 minute. Its mana cost has been increased. Now it increases cast time of the three consequent spells up to 20 seconds.
Healing received from Mental Cleansing on the second, and on the third rank has been decreased, but it has been increased on the first rank.
Mental Cleansing inflicts 8 Stacks of Mental Overload on the target.
Range of Mental Pulse is now 6 yards.
Telekinetic Pull now always knocks the target down, and causes stun on random occasions.
Telepathic Gift's cooldown is 5 minutes; it restores up to 50% of mana pool and doesn’t add a Mental Overload effect.
Ectoplasmic Form no longer modifies Astral Damage.
Damage inflicted by Bear's Blow, Boar's Blow, Hawk's Strike, and Wolf's Blow have been reduced by 15%.
Lightning Strike and Vortex now deal 45% more damage.
Storm deals 20% more damage, but its duration has been decreased by 50%.
Chance of applying Pain Shock on the target has been doubled.
Acute Pain Ruby now works correctly.
Combo Strikes Ruby now increases damage inflicted by Wolf's Blow by 5%.
Descriptions of Enhanced Reflexes and Blade Turner have been fixed.
Bee Swarm ability can now be prepared in advance.
When you use an ability that triggers the "Combo Strike" ruby, a number of stacks of the "Combo Strike" effect will be applied to your character. A stack is consumed with each successive attack. Mana is consumed every time the target is successfully hit
Vortex and Tornado effects are removed by Healer's Purification.
Open Wounds effect applied by Warden's pet now inflicts increased damage to the target during movement.
Great Hunt ability does not share common cool down with other abilities.
The problem with attacks with fist weapons, and with abilities related to pets, becoming inactive if Combo Strikes ability is learned, has been fixed.
Potion of Punishment now inflicts damage three times.
Medley Mastery increases duration of buffs applied by Potion of Punishment.
Nature's Grip no longer entangles targets if Warden logs off.
Abilities of Warden's pet now consume it’s energy when the pet hits the target, but not when it receives the command.
Channeled Lightning's cooldown time on the first level is reduced by 15% instead of 5%.
Damage dealt by Tiger's Strike and its cooldown has been increased.
Enhanced Reflexes now also affects the Warden's pet.
Avenging Pet has been removed.
When a Warden orders the pet to Chomp, the pet inflicts more damage and can cause Open Wounds effect.
To use Bear's Blow a Warden must have a target selected; it inflicts damage to the creatures in a small range around it. The ability inflicts more damage if the targets suffer from Open Wounds or Exposed Weakness.
Now Combo Strikes Ruby affects Wolf's Blow cooldown.
Cooldown of Lightning Strike and Flashlight are interrelated.
Build-up time of the Strike of Justice ability is increased to 5, 6 or 7 seconds, depending on the rank.
Paladin can now operate with barriers, even under stun and mental control effects.
Stun effect applied by Strike of Justice ability lasts for 2 seconds on all ranks.
Paladin receives damage from Potion of Punishment when using Heavenly Nova, Shadow Protection, Surge of Light, Healing Touch, Strike of Justice, and Sacred Sunrise.
Damage inflicted by Condemnation depends on the number of Marks of the Pariah on the target.
Healing Touch debuff now prevents energy regeneration if Life Power is learned.
Cooldown of Crusader Blow and Crusader Seal is now correctly shown in the pop-up window.
Vindication now inflicts fixed damage.
Motivating Presence Ruby does not affect other party members, restore their energy or prevent them from using Motivating Presence anymore. This Ruby has been moved to the top-left corner of the Talent Grid.
Jagged Slice ability has been reworked. Now it applies damage over time effect even if the target was not bleeding. Target can have both bleeding and Jagged Slice effects at the same time.
Aimed Shot now deals 66% less damage, and its cooldown time now depends on weapon speed.
Sweeping Strike now deals 50% more damage.
Effect of stun applied by Warrior to the target, and himself, with Headbutt is now removed with Mental Resistance.
Damage dealt by Bleeding (but not with Jagged Slice) does not depend on attack speed of the weapon equipped by the character.

Allods Online Patch Note World

Blood-Etched Rune now deals Astral damage.
Solidified Teardrop no longer deals damage to targets behind obstacles, such as walls.
Fedor Stablemanov in Nezebgrad and Afanasy Nikitov in Novograd now tell players about different Allods.
Characters no longer dismount when collecting resources for Anthropologists.
As Gorluxor's Tower raid instance is rebalanced for level 45 characters, Strange Cultists and The Demonic Threat World Mysteries are transferred to level 45. Those characters who already uncovered these World Mysteries on level 40 are allowed to complete the quests once again, but no rewards will be given to them this time. The rest of the players will be able to complete the quests and uncover the World Mysteries on level 45.
Levels of faction leaders located in capital cities have been increased to 50.
Health of some creatures have been increased by 33%.
Cooldown of Charms, received as rewards for Combat Glory rank, has been increased. Duration of effects from the Charms has been decreased. These effects increase Strength, or Intelligence, instead of Rage or Wisdom, and give immunity to effects of Silence and Disarm.
If a character is attacked by a creature from behind he won't be knocked down, but his movement speed will be reduced.
Damage inflicted by Blood-Etched Rune doesn't ignore defensive stats of the target.
No earrings in the game increase Resistance anymore. This characteristic has been transferred to cloaks.
If two characters from the same group are under Battle Lust effect, Combat Glory bonus is not stacked.
Herbs found in Siveria now require level 90 Herbalism.
Frozen Frontier:
Items received as a reward for completing tasks became more versatile: now they can be used by characters of any class.
Herbs found in Frozen Frontier now require level 140 Herbalism.
Herbs found in Darkwater now require level 190 Herbalism
Herbs found in Asee-Teph now require level 240 Herbalism.
As a faction captures several Sites of Power, all friendly characters of level 31 and below are allowed to teleport between the sites.
Level of Kobolds has been decreased to 22-23.
Turtle Crystals, Insight Essence, Meddling Kobolds, and Underground Danger quests are available at 23 level.
Range of Holy Justice has been increased from 25 to 45 yards.
The map now displays positions of all faction’s camps.
Quest granting the third level of Patronage is available on level 23.
Herbs found in Eljune now require level 240 Herbalism.
Yasker’s Emissary quest has been made easier.
Meeting the Seers quest has been made easier.
Merry Forest Portal quest now requires characters to kill Damned Will-o-Wisps instead of Demon Scouts.
Portal Guardian now requires killing level 27 creatures to satisfy his hunger.
Herbs found in Coldberg now require level 340 Herbalism.
Herbs found in Avilon now require level 340 Herbalism
During The Magic of Light? quest, Coba Stone now can only be applied to Spectral Corsairs.
Characters are not allowed to use Magical Steel more than once during Reproduce and Breed quest.
Boris' Secret Ingredients quest won't automatically stop if a character logs off before the quest is complete.
Every kill of Redtooth the Unyielding will be calculated for the Iilusory Massacre quest.
A kill of a Wild Orc Duelist will be accepted only for the character who summoned it.
Ethereal Cutthroat no longer has immunity to effects of Control.
Players now have 45 minutes to complete the quest Conversations with Ghosts. The effect, applied to their characters, cannot be removed by force.
Enslaved Goblin, an elite variation of Goblin Rebel has been introduced.
Cruel Spectral Rogue, an elite variation of Spectral Rogue has been introduced.
Elite variations of Shaman Orcs, Thugs, and Brawlers have been introduced.
Chunk of Flint and Stone Axe bought from Boris Polonsky can now be sold.
Servants of the Light who sell Myrrh appear by all cemeteries on Gipat.
Mobs killed during Isle of Intrusion quest are now calculated correctly.
The problem when Wild Orc Duelist, summoned during Duel of the Stone Age quest, cannot be defeated if the player logged off has been fixed.
Oreshek Fortress:
Mutinous Priest, who is summoned by Miroslav Lyutov in the astral version of heroic adventures, will be hostile to the faction of the Empire.
Characters now receive more experience for defeating Timur Kruchinin in the non-heroic instance.
The principle of how the mines, planted by Timur Kruchinin, work has been changed. First they inflict damage, and then they throw characters back.
Cooldown of Timur Kruchinin's ability to plant mines has been increased by 100%.
Runaway Troll from the regular adventure now inflicts less damage.
Dug Earth, needed for the quest Tasty Mushrooms, now respawns more quickly.
Items received as a reward for completing tasks became more versatile: now they can be used by characters of any class.
Igsh Military District:
Items received as a reward for completing tasks became more versatile: now they can be used by characters of any class.
Herbs found in Igsh Military District now require level 90 Herbalism.
Dead Sea:
Items received as a reward for completing tasks became more versatile: now they can be used by characters of any class.
Herbs found in Dead Sea now require level 140 Herbalism.
Wild Isles:
Herbs found in Wild Isles now require level 190 Herbalism
Dream Factory:
Gibberlings killed by a party member during the Psychic Attack quest no longer count as kills for other party members.
Dragon Ring:
Jarrkath the Fiery has been nerfed.
Herbs found in Dragon Ring now require level 340 Herbalism.
Yazes Shard:
Herbs found in Yazes Shard now require level 390 Herbalism.
Characters using Invader, which is required for New Opportunities quest, cannot receive more than one Quintessence of Knowledge.
If a character refuses to accept Yasker's Twin quest, or is turning the quest in, then the Charm of Summoning will be removed from the inventory.
Creatures in the Kirah location may drop a War Banner.
Mirra Trader appeared by the Whirlpool of Time.
Ghostly Dragon quest allows characters to receive Dragonic Aspect. The quest is available to those characters who haven't received it before, and to those who have completed Revelations of the Guard of the Future quest.
Melting Isle:
Chests on the Melting Isle now contain a special reagent called Amalgam, which is required for weapon and equipment refining.
Legendary items no longer drop from chests.
Adventures on Melting Isle are now designed for characters at level 45. Therefore, starting level of quests and level of the creatures on the Isle has been changed accordingly.
Arena of Death:
Arena of Death chests now contain a special reagent called Amalgam, which is required for weapon and equipment refining.
Events on Arena of Death are designed for characters at level 45. Therefore, rewards in the chests have been changed, and the level of the creatures in the Arena has been increased.
Kingdom of Nature:
The amount of health and mana restored on a character now depends on rank of the Aqua Vitae ability.
Yaroslav Gusev and Durha the Nomadic don't trade Mirra anymore. It can be bought from Servant of the Light in respective faction camps.
Goblin Heart required for Aqua Morte is now dropped by all goblins.
When players kill Fangourne, their Flags of War will be raised, and characters from opposing faction will have an opportunity to attack them.
Laguna Boil:
Snow piles, which Semer Karpo uses to capture players, can be removed with Martyr's Protection.
During the encounter, characters are unable to engage with Viktor Korleone if the group of creatures in front of him are not defeated.
Defiled Ruins:
Vur'tazz the Ravager has been nerfed; its autoattack cooldown time has been increased.
June Catacombs:
Health of monsters has been decreased.
June Shield potion’s cooldown is now synchronized with the cooldown time of a Priest’s Holy Shield ability.
When a character uses an Alchemist’s Flask, both the character and the targeted creature enter a combat state.
All Boxes (except for the Tin Box) now contain a special reagent called Almalgam required for weapon and equipment refining.
June Catacombs is now designed for characters at 45 level. Therefore, the starting level for quests and level of creatures have been changed.
All rare items looted from bosses are now suitable for characters at level 45.
Characters under the “Treasure Hunter” effect can enter June Catacombs as often as they like.
All creatures in the outer circle are neutral to characters. In the centre circle, only guards are hostile.
Elite monsters in the third circle can be encountered only by the doors leading to the room with levers.
Chests located in the first circle appear not at the start of the encounter, but 30 minutes later; all participants will receive notifications when this begins.
There are 5 final bosses now. Therefore, there are 4 more levers added in the final room which teleport characters to a certain mob. Each party of players is allowed to kill only 1 boss.
June Catacomb's map has been added. It is not final and will be updated in a later patch.
The cost of teleports has been increased from 10 to 50 coins.
Special areas have been added in which characters receive an effect which warns them about danger.
When characters kill enemies under this effect they will receive one buff point. If a character dies, he receives one debuff point. Characters are not allowed to have more than 5 buff or debuff points.
As a character dies, he loses one buff point. If he loses all buff points, he receives 1 debuff point and vice versa. Every buff point can be exchanged for 10 coins at any Teleport.
These conditions are only applicable to areas where character receives this special effect.
Animals summoned during the fight against the boss by Warden's Call of the Wild ability will not disappear.
Effects from healing and magic potions found in the Catacombs disappear when players exit the encounter.
In the encounter for level 45 characters, items in the chest dropped by the Final Boss will be suitable for characters of level 45 level, and not for level 40.
All encounter-specific buffs are now dispelled from players upon exiting the Catacombs.
Castle Blight:
Ghost of the White Knight has become stronger in all versions of this encounter.
Dakkar de Desirae is now level 24.
Lab Thirteen:
NPC levels in the regular encounter of Lab Thirteen have been increased to 23.
Tensess Temple:
All mobs in a the regular version of the encounter are levels 34-35.
The issue related to Voisvet Belov and Loyal Worshipper not appearing if characters logged off during the instance, has been fixed.
Gorluxor's Tower:
Wardens and Summoner’s pets no longer disappear when Sarn’s form changes into Light and Dark aspects.
Wrathful Predator's health pool determines how many demons it can summon. The less health points it has the more demons it summons, but not over 5 demons.
Cooldown of the wand which is used to summon Prickle has been increased up to 30 minutes.
War'kaz the Mindreaver does not inflict critical damage any more.
Nogrom can now see characters which are under Invisibility effect.
Dusky Bats which appear after killing mobs of the same name are now level 45.
Now all characters in a group can complete the objective which has players breaking into the demonic portal of Demon's City quest.
Infinite Astral Rain effect granted by Zalmar the Twisted to all raid participants is not removed by Healer's Holy Shield.
Quests related to collecting drops of blood from Ghostly Dragons have been changed; characters receive two times more drops of blood.

Allods Online Patch Note Astral

Salvation effect applied by Isdes on Tomb Isle now works properly.
When building a ship in the Empire hanger, you will now see a model of Imperial ship instead of the League ship.
Players will receive 20 Teleport Charges that give access to any layer of Astral for performing certain tasks.
There are new quests that will teach players how to jump between sectors in the Astral. Such quests allow you to test the Magic Astrolabe for free. You can get them at:
Alexander Landin in the Empire Hanger
The Nimble Family in the League Hangar.
Representatives from the Free Traders, selling shipboard equipment, have appeared in the hangar of each faction.
This was done for the convenience of those players, who don't know navigation in Astral perfectly, but who are willing to improve their skills.
Players can purchase, with in-game gold, equipment of the most needed groups - motors, reactors, shields, guns and artillery.
The quality of each device is the best; after-all, it's a group of modified first-generation, first-class ship equipment!
Astral Crystals that unlock new Astral layers must now be turned in to a quest giver one at a time, along with a set amount of gold. All Astral Crystals have a limited lifetime.
Damned Lights located on Isle of the Dead are immune to the effects of control.
Savage Astral Spellweavers and Savage Astral Maulers abilities can now block ship control devices for 5 seconds instead of 10. Cooldown of this skill increased to one minute.
When a damaged ship enters the hangar, it will be automatically repaired.
Issues of camera rotation around a character while controlling cannons, has been fixed.
From time to time a Wormhole appears in the second layer of Astral. It will lead travelers to the lair of the Fierce Tempting Predator. Moving through the funnel, you can quickly find the demon and fight it!
There are now astral pilots located inside the astral ship hangars. They have have several different topics in their dialog box, which provides Teleport Charges and Magic Astrolabes.
The Evil of Silent Hills’ Ice Flow inflicts less damage.
A new Boss, King of Pikes was added at the Silent Hills.
General Novikov from Lab 9 has become stronger.
The loot from Heart Devourer now drops on the ground in a sack, and not a chest.
As you dock on allods, shield energy of your astral ship will be restored, the reactor will begin cooling down and all damaged devices will be automatically repaired.
When you use the Magic Astrolabe in the Astral, the jump will be free and the number of isles available to visit are not limited. Charges are consumed if you jump directly from your Hangar.
When you perform a jump from the Astral with the help of the Astrolabe, your ship will be teleported to one of the sectors neighboring with your destination, but not directly to the allod.
Guilds receive Guild Prestige points for defeating final Bosses on astral allods.
Octulhus from the Astral have been have had their overall strength reduced.
Savage Astral Ripper, Hunters and Predators won't attack ships if the distance is over 600 meters.
New Astral Isles
New allods have been found! Astral Spike, Green Maze and The Crucible, have been discovered in the first and the second Astral Layers. Goblin Isle, Volcano Isle and Cursed Allods have been added as well.
Ship Devices
All artillery now inflicts more damage.
Completing a special series of quests on Kirah grants players access to a second, deeper layer of the Astral.
A new, stronger Ship Hull, as well as useful equipment, can now be obtained from the first layer of the Astral.
A new system for quicker Astral transportation has been added. Players must complete a special quest to use it. The quest is started by Alexander Landin in the Empire Hanger or by the Nimble Family in the League Hanger.
A bug which prevented players from replacing a piece of ship equipment has been fixed.
Shield energy can now be restored even if a reactor is shut down.
All shield parameters, apart from the Massive Astral Shield, have been revised. Their effectiveness has been significantly increased. Power of a shield is now more dependent on its rarity, than on its type. (Massive Astral Shield, Shimmering Astral Shield, Pulsating Astral Shield, etc.)

Allods Online Patch Note Professions

Guardian’s Potion now works according to its description.
If a character is under the effect of a strong/potent potion, it will not be removed or replaced by a weaker effect of a similar potion used.
The number of ingredients required by recipes for all professions, has been changed.

Allods Online Bug List


In version, it is possible to complete each of the Anthropologist Quests by spending gold. The El June Anthropologist Quest giver does not have the option to spend gold, and the quests must be completed manually.
The Valir Settlement Portal does not currently function correctly with the Adventurer’s Stone. Characters bound there will instead teleport to the Fusty Bog.
For some characters, runes that were previously embedded into gear will now appear instead in the Patron interface rather than their backpack.
The Small Deposit Box was unbound in version 1.1.04, but is bound in version 2.0.02.
The Rough Dragonhide Backpack was unbound in version 1.1.04, but is bound in version 2.0.02.
When creating a new Guild Tabard, the interface is currently blank.
When female Elves of the Paladin archetype jump while in combat, their character deforms until relog.
Currently, it is not possible to send a whisper to another character without using the /whisper command.
The social window has a new interface for a referral system. This system is not active yet, and will give an error when opened.


The marriage system is currently not working, as the required items (Wedding Suit & Dress) do not complete the marriage quest


Some sound problems when updating your existing client. This is random but can be fixed by using the InstallShield to redownload the client fresh.


At times, instant casts of Fire Arrow and Prismatic Lightning will trigger even if the target is already dead.
Eruption, Ice Age, and Lightning Jolt do not appear to affect the cool-down duration of spells of their respective elements.
While the effects of Magic Power are currently calculated into the descriptions of spells and abilities, they are not accounted for when using the ability. Therefore the damage and/or healing afflicted by Paladin’s spells will not be affected by Magic Power.
While under the effect “Aqua Morte,” damage is sometimes triggered when Aura is cast.


Power Explosion does not appear to affect the damage of Lightning Strike and Flash Lightning. Also, during the last 5 seconds of the Call for the Power effect, Lightning Strike and Flash Lightning only appear to inflict 150% damage.
Heightened Senses appears to be working correctly, but has a translation which conflicts with the Russian source.

Basta Uomini Neri, In Case Bianche

..."What was your is mine, your land, your people, and now, your life"...

Frintezza è l'ultimo principe dell'impero di Elmoreden, figlio di Baium della Tower of Insolence. Sembra che Frintezza abbia il dono dell'immortalità, conseguita tramite un patto con il diavolo. Il suo rifugio stravagante, con un ritratto di se stesso come addobbo centrale, è perfettamente adatto ad uno del suo rango. A Frintezza non piace affrontare direttamente i problemi, quindi preparatevi ad incontrare i suoi sgherri.

Popolo di segaioli dediti al culto della Figa Pelosa. I nani hanno un aspetto inquietante, ed è per questo motivo infatti che vivono segregati sulle montagne innevate.
Reincarnazine warcraftiana dei Nerd, gli gnomi passano il tempo a costruire utili gadget NON funzionanti. Un pò come i cinesi insomma... Per non offendere il senso estetico della community di WOW, la Blizzard, ha pensato di calciorotare questa razza fuori dalla presentazione ufficiale del gioco.

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8 replies since 20/11/2009, 14:15